Keywords: #Technogym #Wellness #Lifestyle #Exercise #Business #Strategy #UX design #App
Category
Health & Wellness
Outcome
UX strategy - design
Duration
Two weeks (2017)
Work
Individual
Technogym  - The Wellness company

Brief

In the recent years the evolution of technology, and the growing number of social networks contents and activities related to fitness and wellness, are more and more boosting people to adopt a healthy and active lifestyle: seeking for fresh physical and psychological benefits.

Wearable solutions, online coaching and training programs remotely accessible, boutique and pay-per-class studio offers drawing people to pay more for a more interactive exercise experience, new service models based on the concept of sharing resources and facilities, and new partnerships compose the context of exercise today.

  • How can the gym experience be EXTENDED in time, letting people GET IN TOUCH with specific services before their workouts, but even reminding them of their experience later on?
  • How can we enrich the (inside) gym experience by integrating PHYSICAL spaces and equipments with DIGITAL services and contents?
  • What if we could create a BRIDGE between the outside (open-air) activities to the indoor sessions?
  • Which are the VISUAL elements and the interaction modalities that such TOOLS can offer to the users in order to BOOST their level of ENGAGEMENT?

Methodology

Upon analysis of the current strategy (as-is) and portfolio of Technogym, mapping of the Wellness ecosystem and indedification of users' needs, new meanings were developed that led to the creation of a new strategy (to-be), a new business model that focuses on new partnerships for Technogym and a new value proposition for the end users.

Methodology diagram

Overview

Analysis of Technogym name
TECHNOGYM is recognised worldwide as a leader in Fitness and Wellness solutions for over 30 years. Thanks to its complete range of training equipment, services and the recently developed digital cloud platform, aims toallow its users to enjoy their Wellness experience anywhere-anytime.

With 90% of its products being exported, Technogym has equipped more than 65,000 wellness centres and over 200,000 houses and residential complexes, all over the world.

Product portfolio

Collage of Technogym's products
Technogym offers wellness solutions, specifically for physical exercise (fitness), athletic training (sports) and medical treatments (personal health).

Its portfolio incorporates a range of fitness/medical equipment, a significant number of applications & relevant electronic devices, while organising wellness events and campaigns worldwide.

Having pushed the boundaries of product design & ergonomics, today the company focuses its efforts on developing its activities in the below areas:
  • Product Design
  • Medical/ scientific innovation
  • Service design
  • Social projects
  • Helping the environment

Storyline

Storyline of Technogym showcasing big milestones of the company from 1983 till 2017.

- Technogym brand was created by Nerio Alessandri in 1983. Ever since, its focus has been on safety and ease of use.

- Technogym has broadened over the years and now ranges from Fitness Clubs to the Hospitality & Residential sector, HCP (Health, Corporate & Performance) and Home.

- Technogym has been the official supplier of the last six editions of the Olympic Games: Sydney 2000, Athens 2004, Turin 2006, Beijing 2008, London 2012 and Rio 2016.

Mission & Strategy objective

“Improve people’s quality of life” and make people all around the world happier and healthier.
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Help people adopt a Wellness lifestyle, constantly & everywhere.

Research - Analysis

Wellness ecosystem --> Needs --> New meanings

The digital age has transformed the way we relate, travel, work and fulfill our daily tasks, cooperate in our jobs, enjoy moments in life, and express our feelings. At last, this transformation has affected the way we exercise.

In a world that is moving extremely fast, people have been trying to find new ways to enjoy their time by sharing positive experiences with their friends and families.

Within this context, new ways of exercise, communication, and interaction appear, forming temporarily peoples’ choices and impacting in various ways the Fitness Industry, remodeling the ways we approach the Wellness Lifestyle nowadays.

The Wellness network

The Wellness network consists of Products, Services and Spaces. Within it, and through the use of equipment, spaces, digital devices and new iniciatives, the different stakeholders aim to satisfy the end users through the delivery of unique experiences.

Fitness industry is incoprated as a subsystem to the more expanded Wellness Network (showcased above), and so does Technogym with its equipment.


Wellness is “a lifestyle for an improved better life thanks to regular physical activity, a healthy diet and a positive mental attitude”
Nerio Alessandri
People perceive exercise as part of a Wellness lifestyle rather than just a physical activity. They look for different experiences where the best practices and products may be incorporated to provide the best value to them!

MAIN GOAL

Technogym has to increase its market share within the Wellness network. To do so, Tehcnogym has to provide not only fitness equipment, but also wellness experiences to the end users.

WHY?

!

- According to research, people today understand more and more the importance of following a healthier lifestyle.

- However, many perceive exercise as an obligation when compared with other wellness lifestyle joys.

- Perceptions play significant role in the formation of lifestyle habits.

HOW?

It seems that change of meanings is essential so that Technogym provides new products & services and therefore accomplishes its mission of improving people's quality of life.

CURRENT MEANINGS
People provide many excuses in order not to exercise and adopt a healthier way of living.  Apart from the ‘limited time’ excuse
however, there are plenty of other reasons to consider (list of these are showcased).

NEW MEANINGS
Exercise It seems that most of the excuses end up to management & fear. Therefore, the way to make people understand the benefits of adopting a ‘Wellness lifestyle’, is to reply to their needs and eliminate their fears (list follows)

KEY FEATURES
Key features These new meanings have been interpreted in new features to be integrated into new products/services to allow people to enjoy in full their ‘Wellness experience’ & therefore acquire a Wellness lifestyle adapted to their individual needs (list follows).

Technogym' s new strategy

Replying to the challenges of the 21st  century while maintaining its leading role in the sports industry, TECHNOGYM's new strategy suggests new ways of increasing its market share and revenue, by elaborating its activities within the Wellness sector and evolving its business model.

WELLNESS on-the-go | Strategy (to-be)

NEW Technogym logo
To achieve the 'WELLNESS on-the-go' strategic goals, Technogym should focus on the transformation of its key customers (businesses) that now are the buyers of Technogym equipment to key partners that will provide the Technogym Wellness services.
MACRO analysis

Macro system

The Wellness on-the-go strategy focuses on the evolution of a new MACRO-system for Technogym with the goal of developing new experiences for the end users that utilise the facilities where technogym equipment is incorporated, and their business partners and customers.

B2B - Value proposition

The new strategy sets TECHNOGYM as a Wellness PSS provider compared to its previous position as just a physical, athletic and medical equipment provider.

The 'one-stop-shop' services platform gives to wellness providers the chance to partner among them without being involved logistically, and therefore the opportunity to better serve their customers with minimum cost.

B2C - Value proposition

Through the new strategy, Technogym suggests a value proposition for the end users (individuals). These either purchase the Technogym equipment or utilise it along with experiences provided by Technogym's partners.

Technogym's 'on-the go' strategy aims to satisfy the needs of individuals for personalised, easy, anywhere-anytime access to a variety of wellness experiences.

At the same, Technogym's mission for assisting people adopt a healthier lifestyle will be satisfied.

Business model canvas

Focus is still on B2B, but the new business model for Technogym illustrates new Key partners and Revenue sources; Key activities focus on new partnerships & services development, and new customer segments are added as part of the bigger Wellness network that Technogym intends to take the lead.

A hybrid Wellness Services network. A Wellness lifestyle guide for people all over the world.

UX Design - App

Bringing under one platform wellness centres, trainers, public organisations, food industry sector, hotels, and spa centres, among other individuals and institutions, Technogym will offer easy access & use of wellness services and equipment to people worldwide, as part of the provided fully customised experiences.

Under the M/W IoT services platform and the M/W App, Technogym aims to inspire people on adopting physical, healthy, and enjoyable habits and developing a positive mental attitude.

From concept....

Showcasing a list of needs & pains that turn to a list of service offerings and translated to a set of App features fro the new M/W Technogym digital App

To the M/W mockup design...

Low fidelity M/W App mockups and annotations about their features

What I have learnt | Award

Lessons learned

- Interaction design goes beyond UI – It requires systemic thinking and skills to create meaningful interactions that meet real needs.
- IoT unlocks new opportunities – It enables innovative services and evolving business models.
- Value creation needs both macro and micro perspectives – Maintaining strong practices internally while fostering external partnerships is key to sustaining leadership.
- User expectations are rising – People demand accessible, personalized experiences and continuous support, making collaboration between small and large companies essential for delivering ongoing value.

My role - Award

I conducted all the research, analysis, development, and design for the UX strategy for Technogym. Specifically, I carried out secondary research on Technogym’s product portfolio, existing strategy, and goals, and primary research through social media and app reviews to understand user expectations and perceptions of wellness.
Based on these insights, I proposed a new UX strategy for Technogym 2030 along with a business model to support the strategic objectives. I also designed the UX elements to be incorporated into the new M/W Technogym App, enabling access to Technogym experiences anytime, anywhere.

This project was developed in a short timeframe as part of a design competition organized by Domus Academy in collaboration with Technogym, for which I was awarded a scholarship for the Master in Interaction Design at Domus Academy.

My deliveries

Wellness network mapping
Strategy (as-is)
Insights - change of meanings
B2B & B2C Value propositions
Strategy (to-be)
Business model canvas
Technogym Wellness Platform logo
UX design - App wireframes

© 2025 Heidi Gargareta